AUSTINA WANG
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Table of Contents    (click to jump to)
Mars Perseverance VR - NASA JPL 3D Visualization
Eventide - UE4 Tower Defense Game
Swimmy - Multiplayer swimming game
Circuit Breakout - Unity Interactive XP
HamstVR - UE4 Game
Climbing Combat - UE4 Climbing Locomotion
Architecture of Baroque Churches in Rome - 360 Short Film

NASA JPL - Mars Perserverance Rover VR Visualization
Science-Targeting Tool and Public Outreach Application

VR Software Engineering Internship with NASA Jet Propulsion Laboratory

Responsibilities: Adapt Mars 2020 Mission science-targeting tool for VR/AR
Build VR teleportation across specialized, high-res Martian terrain
Develop custom testing pipeline from JPL to Oculus

Tools: Javascript, Three.JS, WebGL, WebXR, Oculus Quest

Summer 2021
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Eventide
Tower Defense VR Game
Defend the village from skeletons with your bow and arrow!
Art Internship with Lil' Rocket Studios

Responsibilities: Model and texture skeleton and clothing assets
Integrate characters and props in engine for best performance
Tools: Unreal Engine, Maya
Download Alpha on SideQuest here

Fall 2020
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Swimmy
Multiplayer VR Game
Swim to explore the underwater ruins and compete with friends to gather artifacts!
Developed independently under remote internship with Light Sail VR

Responsibilities:
C# scripting, custom locomotion system, integrating multiplayer function,
Design art style and lighting, model environment assets,
Wrote custom toon shaders in HLSL and shadergraph

Tools: Unity, Normcore
APK available upon request

Summer 2020
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Circuit Breakout
VR Interactive Experience
Escape space-prison with your fellow inmate, a grumpy robot, using your environment.
Showcased at the Infinity Festival 2019 in LA (see festival here)

Time Frame: 10 days
Responsibilities: C# Scripting, Interactions, Environment Modeling
Tools: Unity, VRTK, SteamVR
APK for headset (HTC Vive) available upon request

October 2019
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HamstVR
VR Game
Help the hamster escape his cage, steal some food, and then get back home!
Created as my sophomore thesis "film" 

Responsibilities: Design, model, animate all assets
Blueprint scripting

Tools: Unreal Engine 4.24, Oculus Quest
Spring 2020
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Climbing Combat
VR Game
Traverse a vertical obstacle course by climbing with your controllers. 
Use the weapons around you to defeat the dragon along your path.


Responsibilities: Project Lead (team of 6),
Artist (Model, retopologize, rig, and animate dragon character)
Time Frame​: 2 weeks

​Tools: Unreal Engine 4.24, HTC Vive

January 2020
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Architecture of Baroque Churches in Rome
360 Short Film
"How do Rome's Baroque Churches impact the visitor experience?"

Responsibilities: Director, Editor
​Shot on Vivitar 360
Edited in Adobe Premiere and After Effects
Suggested: Watch in headset or on mobile
January 2019
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  • Home
  • PRODUCTION
  • VIRTUAL REALITY
  • 3D Art
  • Contact